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Head in and shoot the globe in to the hole. Opposite Spooky Steve is the alleyway where the next arena opened up. Talk to Mannie to buy some cards while we’re here. You get some coins and a Hammer of Two card. Head over to Spooky Steve and turn in the stories you’ve collected.
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After the conversation, interact to collect poster #3. Turn right from her location and over to the far corner to interact with Alotta Kards in front of a poster. Talk to her and another arena nearby should open up. Take the stairs to the right and head straight to the area with the collected Storybook. Talk to him about Cubey and gain the Blue Thread as a reward. Hang right and head back across to Rando. Once you reach the end and beat all the enemies, you receive a Dead Dice as a reward as well as some coins. Try to get as high a roll as possible, and add Game Master cards to give your piece a movement boost. Once you roll your dice, the back wall starts chasing your piece. To the left of their location is the next arena that opened up after talking to Rando. Talk to them to complete the quest and gain a Super Elixir card. Climb up the ladder and head back towards Elma’s friends in Lost Soul Alley (take the path under the purple neon dice). Talk to Rando Dicewise near the center of the area. Talk to Elma near the exit, then drop down and pick up poster #2. With any luck and a fair bit of dodging around, you should be able to knock it out and unlock Send Dicey off as far away as possible, then put the enemies in the line between the two of you. Once you have just the soldiers left on low life, pop the Dice Slice and exit the dimension. When rolling the dice, pin the Dice Slice card so it appears in every subsequent roll. Take out the flying enemies first and reduce the health of the soldiers down to as low as possible without killing them. If you have the Dice Slice card, you could try to pop the next achievement here. Head up to the path into an encounter with some enemies. Interact with it for the first of 5 posters. Head through the orange-lit pathway to find a Wanted poster of you. You get a Purple Thread at the end of the conversation and teleport back out to the entrance. Take the ladder down after you’re done and talk to the Two Town Worker. Keep rolling and defeating enemies until the piece gets to the top. The Board Game takes you up a windy path to the end, nothing different from the ones previously encountered. Drop down and use Dicey to start the Board Game. If you have been looking for pots and Dice Door frequently, you should also be able to unlock all the card packs for Mannie’s store so all that’s left is to buy the remaining cards. We need it for another tricky achievement. Purchase the Dice Slice card from Mannie Dex if you haven’t already and equip it. Head up the ramp and into the arena that opened up. If you hit them all in time, the cage should open and you unlock Walk straight from the bottom of the walkway and above the vendor opposite Mannie’s store is the final switch. Head down the same path and hit the switch opposite to the last one you hit. Hit the switch and turn to the right to hit another switch on the walkway you just came up on. Take the path up next to the cage up to the dead end so you can see a switch on the far side. You need to hit 4 switches in the time limit to open the cage. Take the only path to the open area with a caged Storybook page. Talk to Burbink Topsy-Turvy here and tell him about beating Royam to get another Rulemaster’s Bow card. To the right of them should be a Dice Door and a ladder down. Talk to Fourdinand and Razz Matazz to pick up a quest. Talk to the kids here before moving on to collect a ghost story. Exhaust all the dialogue options and take the path to the left after he’s gone to find a ladder that leads up towards Lost Soul Alley. After some enemies are defeated, a cutscene triggers. You enter into an arena to survive against the Fourman’s minions. After a short announcement, the glowing door opens for you to go through. Interact with the door to reach Fourburg Square. Walk forward and eventually you reach a door past a long, windy walkway. You reach an archway eventually, drop down and walk a bit further to be diverted off the path. Take the path to the left, avoiding the red spotlights where needed. Drop down from here to find some spider gondolas searching for you. Follow either path to end up near a wall. You end up in Fourburg after the cutscene.